Roblox GUI Maker for every screen
Pick the interface you’re building. Each page shows what that GUI needs and links straight to a template or the editor so you can ship clean Luau for it in minutes.
Main Menus
The main menu is the first thing players see when they join. It needs a title, a clear primary action (Play), and secondary buttons stacked neatly — and it has to look the part.
Shop Menus
A shop needs a scrollable area where items tile into a grid, each with an icon and price, plus a way for the purchase to actually reach the server.
Inventory Screens
An inventory shows everything a player owns, usually as a grid of slots they can tap to equip or use. Add or remove items and the grid should reflow without manual layout.
Simulator HUDs
Simulator HUDs pack currency, stats, and action buttons into the corners of the screen and update them every frame. They stay on screen the whole game, so they have to be tight and readable.
Settings Panels
A settings panel lets players tune music, sound, and particles — usually a list of rows with a label and a toggle. It opens from the menu and closes back to it.
Loading Screens
A loading screen covers the whole viewport while assets stream in — a title, a progress bar that fills, and a rotating tip. Once the game is ready, it disappears.
Leaderboards
A leaderboard ranks players by a stat and drives competition. Each row shows rank, name, and score, with the top entry highlighted, and it grows as more players join.
Admin Panels
Admin panels give moderators a hidden interface to kick, ban, or teleport players. They're opened with a command or key, list players, and run privileged actions through server checks.