Roblox GUI Maker for Simulator HUDs
Simulator HUDs pack currency, stats, and action buttons into the corners of the screen and update them every frame. They stay on screen the whole game, so they have to be tight and readable.
What a simulator HUD usually needs
- Corner-anchored currency and stat readouts
- Persistent action buttons (rebirth, pets, shop)
- Small footprint that never blocks gameplay
How to build a simulator HUD in Roblox GUI Maker
- Drag a ScreenGui onto the canvas. Add corner Frames anchored to top-left and top-right using AnchorPoint and Position with scale values.
- Add TextLabels for currency (coins, gems) with an ImageLabel icon next to each. Use UIListLayout to stack multiple stats.
- Place action buttons (Rebirth, Pets, Shop) along the bottom or side rail. Set Size with offset so they stay a fixed tap-friendly size.
- Export and connect your game's stat-changed events to update the TextLabel.Text values in real time.
Key Roblox properties for simulator HUDs
AnchorPointPosition (UDim2)TextLabelImageLabelUIListLayoutUITextSizeConstraintBackgroundTransparencyTips for a better simulator HUD
- Keep HUD elements in the safe zone — avoid the top 60px (Roblox CoreGui offset) and bottom 40px (chat bar).
- Use UITextSizeConstraint to prevent text from becoming unreadable on small screens.
- Group related stats in a semi-transparent Frame so they read as a single unit.
Build it visually in Roblox GUI Maker — drag, resize, nest, auto-arrange with layouts, and wire buttons to show or hide panels — then export clean Luau that recreates the whole interface, click handlers included, ready to paste into a LocalScript. Free, no login.
