Roblox GUI Maker for Inventory Screens
An inventory shows everything a player owns, usually as a grid of slots they can tap to equip or use. Add or remove items and the grid should reflow without manual layout.
What a inventory screen usually needs
- A fixed UIGridLayout of uniform slots
- Scrolling when the player owns more than fits on screen
- Slot cells you can populate from a script at runtime
INVENTORY
How to build a inventory screen in Roblox GUI Maker
- Create a ScrollingFrame with a UIGridLayout. Set CellSize to a square like {0, 100}, {0, 100} and CellPadding to {0, 8}, {0, 8}.
- Build one slot Frame with a BackgroundColor3, a UICorner, and space for an ImageLabel. This is your template cell.
- Add filter tabs at the top using a UIListLayout of TextButtons. Wire each tab to show/hide the relevant slots.
- Export and wire the slot population logic in your game script — loop through the player's data and clone slot templates.
Key Roblox properties for inventory screens
UIGridLayoutCellSizeScrollingFrameUIStrokeUICornerImageLabelVisibleTips for a better inventory screen
- Use a consistent naming convention for slots (Slot1, Slot2…) so your game script can find them by index.
- Add a selected-state highlight — a UIStroke that appears when the player taps a slot.
- For large inventories, consider a category filter row above the grid to reduce visual clutter.
Build it visually in Roblox GUI Maker — drag, resize, nest, auto-arrange with layouts, and wire buttons to show or hide panels — then export clean Luau that recreates the whole interface, click handlers included, ready to paste into a LocalScript. Free, no login.
