Roblox GUI Maker for Shop Menus
A shop needs a scrollable area where items tile into a grid, each with an icon and price, plus a way for the purchase to actually reach the server.
What a shop menu usually needs
- A ScrollingFrame whose items auto-tile with UIGridLayout
- Reusable item cells (icon + price + buy button)
- A RemoteEvent so the server verifies and grants the purchase
π SHOP
How to build a shop menu in Roblox GUI Maker
- Start with a ScreenGui and a ScrollingFrame that fills most of the screen. Add a UIGridLayout inside it to auto-tile child frames.
- Create one item cell Frame with an ImageLabel (icon), a TextLabel (price), and a TextButton (Buy). Duplicate it for each item.
- Add a RemoteEvent in ReplicatedStorage. The editor generates a client LocalScript that fires the event on click and a server Script that listens.
- Export both scripts. Place the LocalScript under StarterGui and the Script under ServerScriptService.
Key Roblox properties for shop menus
ScrollingFrameUIGridLayoutCellSizeScrollBarThicknessImageLabelRemoteEventUIAspectRatioConstraintTips for a better shop menu
- Set UIGridLayout.CellSize with scale values so items resize on mobile. A good starting point is {0, 150}, {0, 180}.
- Use UIAspectRatioConstraint on item icons so they stay square regardless of frame size.
- Always validate purchases on the server β never trust the client for economy actions.
Related guide
How to Make a Roblox Shop GUI βBuild it visually in Roblox GUI Maker β drag, resize, nest, auto-arrange with layouts, and wire buttons to show or hide panels β then export clean Luau that recreates the whole interface, click handlers included, ready to paste into a LocalScript. Free, no login.
